to make a long story short, I failed to complete Rogue Dug. I got some basic gameplay in (level generation, A* pathfinding, turn-based movement, etc), but then I got sick, and then I felt bad I was behind, which made me not want to work on it, and bla.
tl;dr, I failed to participate in the 7DRL this year!
sorry about that. I delayed Mysterious Space work for this, and in the end I have almost nothing to show for it.
(though that A* implementation… hm… could come in handy…)
ANYWAY: I HAVE resumed work on Mysterious Space! I believe I already mentioned this, but last week DDRKirby(ISQ) put together a forest world song. I’ve also been working on the mini-boss – Regenerating Rigel – and I’m happy to say that it’s very nearly complete! what remains now is some balancing issues (Rigel’s REALLY hard at low levels, and I have not tested its strength in co-op mode), and to smooooooth out its movement. but broken parts regenerate; other parts fire… it’s awesome!
I’ll put together a video for you guys soon!
ALSO: a long-standing music/sound effect volume issue with MonoGame (the main library Mysterious Space uses to do graphics, sound, etc) is finally getting resolved. there was a report of this issue back in 2014, but it seemed to have been forgotten, so I basically “necro”d the report 😛 fortunately, someone quickly posted “oh, yeah, I’ve got a fix for that,” and it looks like things are moving along to get this fix implemented!
this is the latest thread on the issue: https://github.com/mono/MonoGame/pull/3629 you’ll notice it’s still an “OPEN” issue. once that’s closed, I’ll download it, and give it a try!
“but what IS the problem?” you might be asking. the problem is: changing the MUSIC volume ALSO changes the SOUND EFFECT volume… so sound effects play at a volume that’s a combination of music volume and sound effect volume, while music plays according to music volume only…
I’m glad this is getting resolved soon. I’d prefer to release Mysterious Space with working volume controls 😛 haha. I had looked into other music/sound effect libraries, but they’ve had various issues: some were super-old and no longer supported, others simply did not work, and others still PRESUMABLY work, but had no documentation, so I was unable to figure out how to get them working!
WELL: again, I’ll try to get a video update out soon.
and sorry again about the 7DRL fail. (at least there’s always next year! :P)