0.8.1 progress

after that quick bugfix, I’ve been working on 0.8.1 (to be released at the end of the month).

there’s not a lot to SHOW right now:

* made fuel shards a little bigger and brighter (they’re hard to see in those folded space segments)
* added an achievement for catching a fuel before it hits the ground
* added a new accessory, “emergency backup systems” that makes you revive faster, and doubles your shield regen when you DO revive
* removed the 1-tile-tall corridors that are sometimes generated on the bottom of levels

other things I have planned this update:

* prevent trees/bushes/etc from hiding forcefield buttons!
* fix bug where water does not flood-fill passages leading to fuel rooms
* look into a possible bug with the whale miniboss – it seems his protective fish have gone missing, maybe??
* more low-level enemies, to make the first few levels less repetitive

when I have more cool things to show, I’ll definitely make a YouTube video to show them off!

until then!

donation made to Planned Parenthood

Just wanted to announce that Mysterious Space has earned enough in sales to do another donation. Following the schedule I set out on the Donations page, I’ve donated $500 to Planned Parenthood.

Next on the list is Community Idea Stations (you may know them better as PBS or NPR), and after that, The Foundation to Decrease World Suck.

Thanks to everyone who’s bought the game… I know you probably don’t really care what happens to you money after you’ve bought the game, but I’m excited about donating the money to awesome causes.

And thanks, as always, to everyone playing the game, leaving feedback, and recommending the game to others. The reason I make games is so that others will have fun playing them 🙂