in under an hour of coding, I went from two-player co-op to four-player co-op! leaving it at that IS a bit misleading: when implementing two-player co-op, I kept in mind that I would want to later add four-player, so made sure to code in such a way that it would be an easy transition…
STILL: I’m very excited to have added this. whereas I’ve been working on mini-bosses for days, and it’s still not done, I was able to make this game-changing addition in a very short amount of time.
the next release – 0.6.2 – should be released either this weekend, or sometime during the middle of next week. I’ll keep you posted 🙂